Wednesday, 18 September 2013

Ideas generation


Ideas Generation
Our brief is to create a asteroid game like the one below, I didn't wanted to copy the game and other student by just creating a game the same way, where you just destroy stuff flying around and get the highest score. I wanted there to be an objective. So I thought about making a game where you have to defend something on the screen. So I looked at strategy games that you have to defend a base, but they are alot more complex, so I made a base for what I want the game to look like.
This is the base for my game, you are a mole and there is diggers coming to destroy your house, you have to keep shooting them to defend your home. each round they get harder and more come, they will take two shots every 3 rounds, then after 6 rounds it will take 3 shots. once you get to round 10, they will take 4 shots and loads will come making the game alot harder. The mole will shot rocks and balls of twigs. there will be a 1 second delay after every shot in till you can shot again, I will make it so the first couple of rounds will be easy to complete so the player will want to carry on then after those rounds they will get hard and you will need alot more skill. I have also done this so you can get the feel of the game, sort of like the tutorial rounds. I wanted to make a game not like the asteroid game as they can get boring and repetitive very quickly,  I will see how hard it will be but I want to make it so each round you get a new piece of clothing to make your mole cooler. 
This is an example for the diggers will look like, this is off the game MotherLoad, the aim of the game is too mine the ores and get money and upgrade your digger. The HUD is similar to the game I want to create, The health of  your home will be in the top right, you ammo will be in the middle, you get a certain about of ammo each round, use it up and you lose the round and the game so you have to conserve your ammo.


This is another example of a defend a base game. This is a game called Storm the Base.  As you can see the ammo bar, and the base health bars a the top, this is another example of what I want my game to look. 

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